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The following products have a Street Date of OCTOBER 27th, 2010:

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Jihad Hot Spots: Terra ($29.99)

For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a resourceful rebel leader, Devlin Stone, the collective might of the Great Houses and rival Clans have united for an all-out assault against the Protectorate—one that can only end when humanity’s home is free once again!

Jihad Hot Spots: Terra continues the Jihad plot book series started with Blake Ascending, bringing readers into the latter years of the war between the Word of Blake and the Inner Sphere. Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech campaigns played using the Total Warfare and A Time of War game rules. This book also provides a rare, in-depth look at the Terran system itself, including the history and varied cultures who live on these most revered worlds. Also included are rules and units for the elaborate defense network the Word of Blake unveiled against Stone and his allied Coalition throughout the Protectorate campaign.

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Darkest Hour: Dawn of the Artifacts 3 ($14.99)

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn…

Eighteen months ago, the Phaistos Disk was stolen from the Herakleion Museum in Athens. Now, Mr. Johnson needs you to find it and bring it back. The hunt will take the runners through the shadows of Europe, and lead to interactions with smugglers, art dealers, and archaeologists. If they survive Interpol, Aztechnology, and an eccentrically violent shadowrunner team, they may just learn who is behind the hunt and why.

Darkest Hour is the third chapter of the Dawn of the Artifacts storyline. This continuing storyline explores the secret history of Shadowrun, and offers clues to the true mastermind behind the hunt for the artifacts.

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Street Magic ($34.99) [Reprint]

Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition 20th Anniversary Core Rulebook. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren’t known—or at least understood—such as the metaplanes and hostile spirits. It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers.

Street Magic contains everything the players and gamemasters need for magic in Shadowrun.

This is a Corrected Third printing, back in stock as of October 27th.

 

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