Rob hosts a conversation with Catalyst Game Labs’ Randall Bills and Piranha Games’ Russ Bullock and Bryan Ekman. Such a group can only mean one thing: BattleTech discussion. Does the BattleTech board game hold up after all these years? Do the various BattleTech and MechWarrior games and books create difficult expectations for what a mech […]Continue Reading →
Community Q&A 2 – Community Warfare
Matt Craig – Technical Director – Head of Engineering
Bryan Ekman – Creative Director – Head of Design and Vision
Paul Inouye – Lead Designer – Game Systems and Presentation
Matt Newman – Producer – Project Planning and Management
In October of this year Piranha Games announced the next installment in the MechWarrior franchise: MechWarrior Online (www.mwomercs.com), a premium, free-to-play game based on the bestselling BattleTech universe. In an ongoing weekly information rollout, Piranha Games continue to share the on-going developments […]Continue Reading →
Dev Blog 1 – Community Warfare
It’s been a month since the launch of MechWarrior® Online™’s website and we’ve generated a lot of buzz and content. As promised last week, we’ve prepared a developer blog about Community Warfare.
Since Community Warfare is a large topic, we decided to focus this blog on one specific topic, […]Continue Reading →
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost […]Continue Reading →
Singapore-based game developer, Personae Studios, announce the release of their secretive “Seattle Project,” a project which will unveil as a new addition to the popular MechWarrior series: MechWarrior: Tactical Command. The new game, designed for the Apple iOS platform, is scheduled to make its debut in the iTunes App Store in 2012.
Read the rest […]Continue Reading →