From the monthly archives: January 2012

2012 is shaping up to be the year of BattleTech. From the return-to-print of Catalyst Game Labs’ best-selling, award-winning 25th Anniversary Introductory Box Set for the boardgame, to the continued development of Virtual World’s location-based Firestorm pod simulators, to the arrival of two new computer games, Piranha Games’ MechWarrior Online and Personae Studios’ MechWarrior: […]

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Catalyst Game Labs announces Street Dates for Technical Readout: 3055 Upgrade, Record Sheets: 3055 Upgrade and BattleTech 25th Anniversary Introductory Box Set.

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Field Manual: 3085 PDF/Print Pre-order, Record Sheets: Prototypes PDF/Print Pre-order, Experimental Technical Readout: ComStar PDF, as well as the Ghost of Winter and Wolf Pack fiction novels in epub format, are now available.

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Developer Interview 3: David Bradley, Bryan Ekman, Paul Inouye

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Welcome to 2012! This is a big year for everyone and Piranha Games, we’ve been working hard for a long time to bring MechWarrior® Online™ to fruition, and we’re entering the home stretch.

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MekTek is pleased to announce the development of our Solaris Arena styled game based on Unreal Engine 3 technology. Does the idea of MechWarriors piloting gigantic BattleMechs, surrounded by 1000s free-birth Inner Sphere scum and test-tube bred Clanners, and trying to destroy each other, turn your crank? Well if it does then wish the […]

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