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From the monthly archives: March 2012

“While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.”

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Participants:

Dennis deKoning – Art Director

Matt Craig – Technical Director

Russ Bullock – President of Piranha Games

Bryan Ekman – Creative Director

Matt Newman – Production

Garth Erlam – Editor

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MechWarrior® Online™: First things first, give us a quick biography.

[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.

[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such […]

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Participants:

Matt Craig – Technical Director – Head of Engineering

Paul Inouye – Lead Designer – Game Systems and Presentation

David Bradley – Game Designer – Overseeing ‘Mech combat and BattleTech® Rules

Garth Erlam – Community Manager – Content Editor

Specific to the control interface, what devices other than keyboard and mouse has the game […]

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Welcome fans to Mech Warfare month. This is the month you’ve all been waiting for where we finally spill the beans on the BattleMech combat systems and experience.

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New March Street Dates

On March 2, 2012 By

Catalyst Game Labs announces Street Dates for Record Sheets: Prototypes, and Field Manual: 3058.

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