“While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.”
MechWarrior® Online™: First things first, give us a quick biography.
[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.
[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such […]Continue Reading →
Matt Craig – Technical Director – Head of Engineering
Paul Inouye – Lead Designer – Game Systems and Presentation
David Bradley – Game Designer – Overseeing ‘Mech combat and BattleTech® Rules
Garth Erlam – Community Manager – Content Editor
Specific to the control interface, what devices other than keyboard and mouse has the game […]Continue Reading →