McDoomswinger hated this place. His Awesome – The Shatterer – could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.
MechWarrior® Online™: First things first – give us a quick auto-biography.
[DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical Entertainment, and Disney. I have always been interested in how the interface can influence and enhance the player’s experience. I find games offer […]Continue Reading →
As per usual, the features described in this blog are susceptible to change and are not necessarily final.
MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech, MechLab is very robust and has a lot of features that will […]Continue Reading →