Catalyst Game Labs announces Era Report: 2750 PDF/Print Pre-order and Tactical Operations corrected reprint are now available.
Continue Reading →“She’s reached that state – where you know things are occuring but can not think about them. Even at 129 km/h, the world blurring around her, she is utterly focussed, nothing escapes her gaze. Even before she sees it she feels it – on the other side of that hill. Self-preservation trained out of her, [...]
Continue Reading →McDoomswinger hated this place. His Awesome – The Shatterer – could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.
Continue Reading →Catalyst Game Labs announces The Wars of Reaving Supplement and Historical Turning Points: Luzerne PDFs are now available.
Continue Reading →MechWarrior® Online™: First things first – give us a quick auto-biography.
[DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical Entertainment, and Disney. I have always been interested in how the interface can influence and enhance the player’s experience. I find games offer [...]
Continue Reading →As per usual, the features described in this blog are susceptible to change and are not necessarily final.
MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech, MechLab is very robust and has a lot of features that will [...]
Continue Reading →Catalyst Game Labs announces Street Dates for Historical: Liberation of Terra, Volume 1, Warfare Kit and Tactical Kit.
Continue Reading →“While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.”
Continue Reading →Participants:
Dennis deKoning – Art Director
Matt Craig – Technical Director
Russ Bullock – President of Piranha Games
Bryan Ekman – Creative Director
Matt Newman – Production
Garth Erlam – Editor
Continue Reading →MechWarrior® Online™: First things first, give us a quick biography.
[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.
[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such [...]
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