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	<title>BattleTech: 25 Years of Heavy Metal Mayhem.</title>
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	<link>http://www.battletech.com</link>
	<description>Even Better than You Remember It.</description>
	<lastBuildDate>Thu, 10 May 2012 14:43:42 +0000</lastBuildDate>
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		<title>Era Report: 2750 Print/PDF Pre-Order &amp; Tactical Operations Corrected Reprint Available</title>
		<link>http://www.battletech.com/2012/05/10/era-report-2750-printpdf-pre-order-tactical-operations-corrected-reprint-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=era-report-2750-printpdf-pre-order-tactical-operations-corrected-reprint-available</link>
		<comments>http://www.battletech.com/2012/05/10/era-report-2750-printpdf-pre-order-tactical-operations-corrected-reprint-available/#comments</comments>
		<pubDate>Thu, 10 May 2012 14:43:39 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Board Game]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=602</guid>
		<description><![CDATA[<p>Catalyst Game Labs announces Era Report: 2750 PDF/Print Pre-order and Tactical Operations corrected reprint are now available.</p> <p><a href="http://bg.battletech.com/?p=4245">Read the full announcement</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs announces <em>Era Report: 2750</em> PDF/Print Pre-order and <em>Tactical Operations</em> corrected reprint are now available.</p>
<p><a href="http://bg.battletech.com/?p=4245">Read the full announcement</a>.</p>
]]></content:encoded>
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		<item>
		<title>MechWarrior Online BattleMech 10: Cicada</title>
		<link>http://www.battletech.com/2012/05/09/mechwarrior-online-battlemech-10-cicada/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-battlemech-10-cicada</link>
		<comments>http://www.battletech.com/2012/05/09/mechwarrior-online-battlemech-10-cicada/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:11:40 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=601</guid>
		<description><![CDATA[<p>&#8220;She&#8217;s reached that state &#8211; where you know things are occuring but can not think about them. Even at 129 km/h, the world blurring around her, she is utterly focussed, nothing escapes her gaze. Even before she sees it she feels it &#8211; on the other side of that hill. Self-preservation trained out of her, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;She&#8217;s reached that state &#8211; where you know things are occuring but can not think about them. Even at 129 km/h, the world blurring around her, she is utterly focussed, nothing escapes her gaze. Even before she sees it she feels it &#8211; on the other side of that hill. Self-preservation trained out of her, she whips around the corner. Her shoulders hunch forward as the enemy &#8216;Mech slides into view. She triggers the Medium lasers without thinking, a line grows from right arm across its back. A glorious hit! She abruptly halts, allowing herself a half second to line up another shot, dead centre of the Catapult (C1, she notes with a smirk) and &#8211; Yes! Beautiful hit, armour pours down as she adds her Small Laser to the mix. The Catapult pilot, realising she is seconds away from killing him, abruptly jump jets straight up, twisting his four medium lasers towards her.&#8221;</p>
<p><a href="http://mwomercs.com/news/2012/05/232-battlemech-10-cicada">Read Full Article</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MechWarrior Online BattleMech 9: Raven</title>
		<link>http://www.battletech.com/2012/04/25/mechwarrior-online-battlemech-9-raven/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-battlemech-9-raven</link>
		<comments>http://www.battletech.com/2012/04/25/mechwarrior-online-battlemech-9-raven/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 17:04:27 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=600</guid>
		<description><![CDATA[<p>McDoomswinger hated this place. His Awesome – The Shatterer &#8211; could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.</p> <p><a href="http://mwomercs.com/news/2012/04/208-battlemech-9-raven">Read Full Article [...]]]></description>
			<content:encoded><![CDATA[<p><em>McDoomswinger hated this place. His Awesome – The Shatterer &#8211; could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.</em></p>
<p><a href="http://mwomercs.com/news/2012/04/208-battlemech-9-raven">Read Full Article Here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Catalyst Game Labs Announces New BattleTech PDFs Available</title>
		<link>http://www.battletech.com/2012/04/24/catalyst-game-labs-announces-new-battletech-pdfs-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=catalyst-game-labs-announces-new-battletech-pdfs-available</link>
		<comments>http://www.battletech.com/2012/04/24/catalyst-game-labs-announces-new-battletech-pdfs-available/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 19:02:37 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Board Game]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=599</guid>
		<description><![CDATA[<p>Catalyst Game Labs announces The Wars of Reaving Supplement and Historical Turning Points: Luzerne PDFs are now available.</p> <p><a href="http://bg.battletech.com/?p=4189">Read the full announcement.</a></p>]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs announces <em>The Wars of Reaving Supplement</em> and <em>Historical Turning Points: Luzerne</em> PDFs are now available.</p>
<p><a href="http://bg.battletech.com/?p=4189">Read the full announcement.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>MechWarrior Online Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn</title>
		<link>http://www.battletech.com/2012/04/13/mechwarrior-online-developer-interview-6-dion-linaker-colin-huang-stephen-andrusyszyn/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-developer-interview-6-dion-linaker-colin-huang-stephen-andrusyszyn</link>
		<comments>http://www.battletech.com/2012/04/13/mechwarrior-online-developer-interview-6-dion-linaker-colin-huang-stephen-andrusyszyn/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 15:49:08 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=598</guid>
		<description><![CDATA[<p>MechWarrior® Online™: First things first &#8211; give us a quick auto-biography.</p> <p>[DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical Entertainment, and Disney. I have always been interested in how the interface can influence and enhance the player’s experience. I find games offer [...]]]></description>
			<content:encoded><![CDATA[<p><strong>MechWarrior® Online™: First things first &#8211; give us a quick auto-biography.</strong></p>
<p>[DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical Entertainment, and Disney. I have always been interested in how the interface can influence and enhance the player’s experience. I find games offer unique challenges in designing user experiences in regards to UI because not only does the design of the interface need to communicate information intuitively but, it must also help support a level of immersion provided by the game play.</p>
<p>[COLIN HUANG] I joined Piranha Games as Database Administrator six months ago. Before this job I had been working on database design and maintenance for 15 years in several industries including online gambling (Bodog), engineering (MDA Corporation) and telecommunications (Pacific Bell).</p>
<p>[STEPHEN ANDRUSYSZYN] I was born and raised in upstate New York, then spent 20 years in the medical field before becoming a game programmer. I have for the last 12 years worked as a generalist programmer. Major games that I have worked on include <em>Ghostbusters</em>, <em>Army of TWO</em>, <em>40th day</em> and <em>Duke Nukem Forever</em>.</p>
<p><a href="http://mwomercs.com/news/2012/04/195-developer-interview-6-dion-linaker-colin-huang-stephen-andrusyszyn">Read Full Article</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MechWarrior Online Dev Blog 6 &#8211; MechLab</title>
		<link>http://www.battletech.com/2012/04/04/mechwarrior-online-dev-blog-6-mechlab/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-dev-blog-6-mechlab</link>
		<comments>http://www.battletech.com/2012/04/04/mechwarrior-online-dev-blog-6-mechlab/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:01:34 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=596</guid>
		<description><![CDATA[<p>As per usual, the features described in this blog are susceptible to change and are not necessarily final.</p> <p>MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech, MechLab is very robust and has a lot of features that will [...]]]></description>
			<content:encoded><![CDATA[<p>As per usual, the features described in this blog are susceptible to change and are not necessarily final.</p>
<p>MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in <em>BattleTech</em>, MechLab is very robust and has a lot of features that will be covered here.</p>
<p><a href="http://mwomercs.com/news/2012/04/193-dev-blog-6-mechlab">Read Full Article</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Catalyst Game Labs Announced New April Street Dates</title>
		<link>http://www.battletech.com/2012/04/03/catalyst-game-labs-announced-new-april-street-dates/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=catalyst-game-labs-announced-new-april-street-dates</link>
		<comments>http://www.battletech.com/2012/04/03/catalyst-game-labs-announced-new-april-street-dates/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 21:28:22 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Board Game]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=595</guid>
		<description><![CDATA[<p>Catalyst Game Labs announces Street Dates for Historical: Liberation of Terra, Volume 1, Warfare Kit and Tactical Kit.</p> <p><a href="http://www.catalystgamelabs.com/2012/04/03/new-april-street-dates/#more-1251">Read the full announcement.</a></p>]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs announces Street Dates for <em>Historical: Liberation of Terra, Volume 1</em>, <em>Warfare Kit</em> and <em>Tactical Kit</em>.</p>
<p><a href="http://www.catalystgamelabs.com/2012/04/03/new-april-street-dates/#more-1251">Read the full announcement.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>MechWarrior Online: BattleMech 8 &#8211; Awesome</title>
		<link>http://www.battletech.com/2012/03/28/mechwarrior-online-battlemech-8-awesome/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-battlemech-8-awesome</link>
		<comments>http://www.battletech.com/2012/03/28/mechwarrior-online-battlemech-8-awesome/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 17:08:57 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=594</guid>
		<description><![CDATA[<p>&#8220;While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.&#8221;</p> <p><a href="http://mwomercs.com/news/2012/03/173-battlemech-8-awesome">Read full [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.&#8221;</p>
<p><a href="http://mwomercs.com/news/2012/03/173-battlemech-8-awesome">Read full Article.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>MechWarrior Online: GDC Interview</title>
		<link>http://www.battletech.com/2012/03/23/mechwarrior-online-gdc-interview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-gdc-interview</link>
		<comments>http://www.battletech.com/2012/03/23/mechwarrior-online-gdc-interview/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 19:11:47 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=593</guid>
		<description><![CDATA[<p>Participants:</p> <p>Dennis deKoning &#8211; Art Director</p> <p>Matt Craig – Technical Director</p> <p>Russ Bullock &#8211; President of Piranha Games</p> <p>Bryan Ekman – Creative Director</p> <p>Matt Newman – Production</p> <p>Garth Erlam – Editor</p> <p><a href="http://mwomercs.com/news/2012/03/170-gdc-interview">Read full article.</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>Participants:</strong></p>
<p>Dennis deKoning &#8211; Art Director</p>
<p>Matt Craig – Technical Director</p>
<p>Russ Bullock &#8211; President of Piranha Games</p>
<p>Bryan Ekman – Creative Director</p>
<p>Matt Newman – Production</p>
<p>Garth Erlam – Editor</p>
<p><a href="http://mwomercs.com/news/2012/03/170-gdc-interview">Read full article.</a></p>
]]></content:encoded>
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		<title>MechWarriorn Online: Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski</title>
		<link>http://www.battletech.com/2012/03/22/mechwarriorn-online-developer-interview-5-evan-halim-enrique-barahona-ramos-thomas-dziegielewski/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarriorn-online-developer-interview-5-evan-halim-enrique-barahona-ramos-thomas-dziegielewski</link>
		<comments>http://www.battletech.com/2012/03/22/mechwarriorn-online-developer-interview-5-evan-halim-enrique-barahona-ramos-thomas-dziegielewski/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 14:14:29 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=592</guid>
		<description><![CDATA[<p>MechWarrior® Online™: First things first, give us a quick biography.</p> <p>[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.</p> <p>[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such [...]]]></description>
			<content:encoded><![CDATA[<p><strong>MechWarrior® Online™: First things first, give us a quick biography</strong>.</p>
<p>[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.</p>
<p>[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such as FIFA and NHL. Joined PGI in 2008 and worked on much more exciting title such as Transformers: Revenge of the fallen, Duke Nukem Forever, and now Mechwarrior: Online. So I have experience working on a variety of different types of characters from humans, to robots, and creatures.</p>
<p>[ENRIQUE BARAHONA RAMOS] I’ve been working in the games industry for nearly 12 years now, first as character concept artist, then as character modeler, etc., until I started specializing in animation. I’m currently Senior Animator at Piranha Games.</p>
<p><a href="http://mwomercs.com/news/2012/03/169-developer-interview-5-evan-halim-enrique-barahona-ramos-thomas-dziegielewski">Read full article.</a></p>
]]></content:encoded>
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