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	<title>BattleTech: 25 Years of Heavy Metal Mayhem.</title>
	<atom:link href="http://www.battletech.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.battletech.com</link>
	<description>Even Better than You Remember It.</description>
	<lastBuildDate>Wed, 22 Feb 2012 18:21:44 +0000</lastBuildDate>
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		<title>MechWarrior Online Unveils BattleTech 7 Concept Art: Commando</title>
		<link>http://www.battletech.com/2012/02/22/mechwarrior-online-unveils-battletech-7-concept-art-commando/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-unveils-battletech-7-concept-art-commando</link>
		<comments>http://www.battletech.com/2012/02/22/mechwarrior-online-unveils-battletech-7-concept-art-commando/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 18:21:42 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=584</guid>
		<description><![CDATA[<p><a href="http://www.mwomercs.com/news/2012/02/131-battlemech-7-commando">Read the full article and see the concept art here.</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mwomercs.com/news/2012/02/131-battlemech-7-commando">Read the full article and see the concept art here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.battletech.com/2012/02/22/mechwarrior-online-unveils-battletech-7-concept-art-commando/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Details of MechWarrior Tactics Revealed!</title>
		<link>http://www.battletech.com/2012/02/21/first-details-of-mechwarrior-tactics-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-details-of-mechwarrior-tactics-revealed</link>
		<comments>http://www.battletech.com/2012/02/21/first-details-of-mechwarrior-tactics-revealed/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 19:19:01 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=583</guid>
		<description><![CDATA[<p>The <a href="http://www.mwtactics.com/">MechWarrior Tactics website</a> is now live. For more details on what this developing computer game will bring to excited BattleTech fans all over the word, make sure to register your commander name at that site!</p>]]></description>
			<content:encoded><![CDATA[<p>The <em><a href="http://www.mwtactics.com/">MechWarrior Tactics</em> website</a> is now live. For more details on what this developing computer game will bring to excited <em>BattleTech</em> fans all over the word, make sure to register your commander name at that site!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.battletech.com/2012/02/21/first-details-of-mechwarrior-tactics-revealed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLITZKRIEG: New BattleTech Short Novels Storms Epub!</title>
		<link>http://www.battletech.com/2012/02/13/blitzkrieg-new-battletech-short-novels-storms-epub/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blitzkrieg-new-battletech-short-novels-storms-epub</link>
		<comments>http://www.battletech.com/2012/02/13/blitzkrieg-new-battletech-short-novels-storms-epub/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 03:38:52 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=578</guid>
		<description><![CDATA[<p>Catalyst Game Labs is pleased to launch the start of a new type of BattleTech fiction: The Blitzkrieg. Two all new short novels opening the gates to tackling some of the biggest stories yet to be explored in this fashion.</p> <p><a href="http://bg.battletech.com/?p=4072">Read the full announcement</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs is pleased to launch the start of a new type of <em>BattleTech</em> fiction: The Blitzkrieg. Two all new short novels opening the gates to tackling some of the biggest stories yet to be explored in this fashion.</p>
<p><a href="http://bg.battletech.com/?p=4072">Read the full announcement</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Experimental Technical Readout: Primitives 2 PDF Available!</title>
		<link>http://www.battletech.com/2012/02/13/experimental-technical-readout-primitives-2-pdf-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=experimental-technical-readout-primitives-2-pdf-available</link>
		<comments>http://www.battletech.com/2012/02/13/experimental-technical-readout-primitives-2-pdf-available/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 21:45:17 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=577</guid>
		<description><![CDATA[<p>Experimental Technical Readout: Primitives 2 PDF now available.</p> <p><a href="http://bg.battletech.com/?p=4060">Read the full announcement</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><em>Experimental Technical Readout: Primitives 2</em> PDF now available.</p>
<p><a href="http://bg.battletech.com/?p=4060">Read the full announcement</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.battletech.com/2012/02/13/experimental-technical-readout-primitives-2-pdf-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Planet™ returns to the Tesla II Cockpit System</title>
		<link>http://www.battletech.com/2012/02/08/red-planet%e2%84%a2-returns-to-the-tesla-ii-cockpit-system/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=red-planet%25e2%2584%25a2-returns-to-the-tesla-ii-cockpit-system</link>
		<comments>http://www.battletech.com/2012/02/08/red-planet%e2%84%a2-returns-to-the-tesla-ii-cockpit-system/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 21:03:59 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=576</guid>
		<description><![CDATA[<p>For Immediate Release</p> <p><a href="http://mechjock.com/">Virtual World Entertainment</a>™ is proud to announce the return of Red Planet™ for the Tesla II Cockpit System.</p> <p>After extensive testing and evaluation by some of its premier independent operators, Virtual World Entertainment™ has authorized the general release of Red Planet™, allowing owners and operators of Virtual World’s™ Tesla II cockpit [...]]]></description>
			<content:encoded><![CDATA[<p><strong>For Immediate Release</strong></p>
<p><a href="http://mechjock.com/">Virtual World Entertainment</a>™ is proud to announce the return of <em>Red Planet</em>™ for the Tesla II Cockpit System.</p>
<p>After extensive testing and evaluation by some of its premier independent operators, Virtual World Entertainment™ has authorized the general release of <em>Red Planet</em>™, allowing owners and operators of Virtual World’s™ Tesla II cockpit system an opportunity to offer an additional out of this world experience along-side the well-established hit, <em>BattleTech™: Firestorm</em>.</p>
<p>By releasing <em>Red Planet</em>™, Virtual World™ is following through on its commitment to continue extending the life and value of its legacy out of home entertainment platform while it continues to develop new, next generation products.</p>
<p>Originally developed as the launch title for the first generation Tesla VR cockpit platform, <em>Red Planet</em>™ was ported to the current Tesla II platform by Dallas, Texas based <a href="http://www.elsewhenstudios.com/">Elsewhen Studios</a>. This <em>Red Planet</em>™ release also includes a new cockpit management suite developed by Elsewhen Studios to help facilitate the implementation of <em>Red Planet</em> as well as allowing greater remote management of Tesla II cockpits from the central operator’s station, increasing overall cockpit management efficiency.</p>
<p>Virtual World will be allowing all Tesla II Operators in good standing an opportunity to trial <em>Red Planet</em>™ for 30 days at no cost, allowing each player community a chance to re-visit the canals of Mars at excessive speeds to decide for themselves if Velocity truly equals Victory.</p>
<ul>
<em>Fly in a futuristic armored hovercraft through the canals of Mars in this high-speed death race, against up to seven other players. Your mission is to score points on a race course filled with closing doors, twisting tunnels and other obstacles. You need to get from score zone to score zone, as fast as you can. And do everything in your power to prevent your opponents from doing the same.</p>
<p>Enter the Tesla™ System cockpit. You won&#8217;t believe your eyes. Each cockpit is complete with six monitors, a large radar screen and military-style joystick. Slide your cockpit door shut. Your palms begin to sweat as you clutch the joystick and throttle. Are you sure you can handle this? In the next instant, you are launched to the year 2057. The roar of 12 speaker surround-sound kicks in. The 3D graphics of the infinity optics system turn your main screen into a window to another dimension.</p>
<p>The race begins and you&#8217;re careening through canals, fighting for your life. An unlucky opponent explodes against a closing door. Dodge the tumbling wreckage. Fire off one of your solid rocket boosters and now you&#8217;re going way too fast. Prepare to use a chute to slow down for the score zone. Red Planet is no ordinary race. Imagine rocket-propelled bumper cars at 300 mph.</p>
<p>The rush of adrenalin only makes you want to play again. In fact, many players never stop. Some have played Red Planet more than a thousand times. It&#8217;s always a different game. Always a fresh thrill. Try all twenty vehicles, all five race courses.</p>
<p>Once you&#8217;ve grasped the basics, it&#8217;s time to try &#8220;Martian Football.&#8221; This is simply the most exciting interactive team experience on the planet. It&#8217;s four on four without limits. Exuberant vocal outbursts are the norm as you and your teammates maul your way to victory.</p>
<p>Following all Red Planet games, players watch a full replay on monitors. The players watch their game from a spectator&#8217;s point of view. An individual score sheet is given to each player detailing game highlights including laps, speed and even fatalities.</em>
</ul>
<p><strong>Virtual World</strong><br />
Headquartered in Kalamazoo, Michigan, Virtual World Entertainment® is a leading supplier of high-end, centerpiece attractions to the location-based entertainment industry. Virtual World® has produced and distributed cockpits since 1989. Virtual World Entertainment®, LLC is a privately held company. Visit today at www.mechjock.com .</p>
<p><strong>Elsewhen Studio</strong><br />
Elsewhen Studios is a cutting edge game and software development company. Working from Dallas, Texas, Elsewhen Studios has been creating elegant software solutions and rich entertainment experiences since 2009. <em>Red Planet</em> and the Tesla Management System mark Elsewhen Studios&#8217; entrance into the location-based entertainment industry.</p>
]]></content:encoded>
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		<title>MechWarrior Online Developer Interview 4: Omid Kiarostami, Thad Jantzi, Kevin Meek</title>
		<link>http://www.battletech.com/2012/02/08/mechwarrior-online-developer-interview-4-omid-kiarostami-thad-jantzi-kevin-meek/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-developer-interview-4-omid-kiarostami-thad-jantzi-kevin-meek</link>
		<comments>http://www.battletech.com/2012/02/08/mechwarrior-online-developer-interview-4-omid-kiarostami-thad-jantzi-kevin-meek/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:08:38 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=575</guid>
		<description><![CDATA[MechWarrior® Online™: Can you give us a brief biography on each of you? <p>[Omid] I’ve been working in the games industry as a Software Engineer since 2006. My last game before joining Piranha was EA’s NBA Jam remake (you could say I have some experience working on old, venerable IPs). I’m also a huge MechWarrior [...]]]></description>
			<content:encoded><![CDATA[<h3>MechWarrior® Online™: Can you give us a brief biography on each of you?</h3>
<p>[Omid] I’ve been working in the games industry as a Software Engineer since 2006. My last game before joining Piranha was EA’s <em>NBA Jam</em> remake (you could say I have some experience working on old, venerable IPs). I’m also a huge <em>MechWarrior fan</em>, so even if I wasn&#8217;t on this project I&#8217;d still be lurking on the forums and listening to &#8220;No Guts No Galaxy&#8221; with the rest of you.</p>
<p>[Thad] I’ve been in the games industry as a level designer since 2005. I originally got started in level design making maps at home for <em>Jedi Knight</em> and <em>Rainbow Six 3</em>. Since coming to Piranha I’ve worked on all manner of different games and genres including first person shooter, third person shooter, open world racing, track based racing, giant robots stomping around and now <em>MechWarrior</em>.</p>
<p>[Kevin] I graduated with my Bachelor&#8217;s of Fine Arts degree in New Media in 2008 and have been employed at Piranha Games ever since. I’ve always had a strong technical background mixed with my love for architecture &#038; video games, so the career choice was a no brainer. During my time at PGI I have filled multiple roles in the art department including: Environment Artist, World Artist, Particle Effects Artist, UI &#038; Front End Artist, as well as Technical Artist.</p>
<p><a href="http://mwomercs.com/news/2012/02/115-developer-interview-4-omid-kiarostami-thad-jantzi-kevin-meek">Read the entire article here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Website Maintenance Complete</title>
		<link>http://www.battletech.com/2012/02/07/website-maintenance-complete/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=website-maintenance-complete</link>
		<comments>http://www.battletech.com/2012/02/07/website-maintenance-complete/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:03:56 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=574</guid>
		<description><![CDATA[<p>Catalyst Game Labs has has recently migrated servers. The new machine is substantially more powerful, which has improved the performance of all Catalyst-hosted websites, forums and the BattleShop store. While we&#8217;re confident there are no major issues, if anyone notices any web-related problems, feel free to let us know on the <a href="http://bg.battletech.com/forums/index.php/topic,15887.0.html">forums</a>.</p> <p>Once again, [...]]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs has has recently migrated servers. The new machine is substantially more powerful, which has improved the performance of all Catalyst-hosted websites, forums and the BattleShop store. While we&#8217;re confident there are no major issues, if anyone notices any web-related problems, feel free to let us know on the <a href="http://bg.battletech.com/forums/index.php/topic,15887.0.html">forums</a>.</p>
<p>Once again, thanks for your patience and your passion for our games!</p>
<p>Catalyst Game Labs</p>
]]></content:encoded>
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		<title>WEBSITE MAINTENANCE</title>
		<link>http://www.battletech.com/2012/02/04/website-maintenance/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=website-maintenance</link>
		<comments>http://www.battletech.com/2012/02/04/website-maintenance/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 15:38:35 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=573</guid>
		<description><![CDATA[<p>Catalyst Game Labs is upgrading its server to accommodate our expanding websites and communities using those websites. This should decrease load times on all our websites, as well as expand our ability to respond to website issues.</p> <p>Starting next week, this website may be down intermittently for maintenance and migration. We hope to keep that [...]]]></description>
			<content:encoded><![CDATA[<p>Catalyst Game Labs is upgrading its server to accommodate our expanding websites and communities using those websites. This should decrease load times on all our websites, as well as expand our ability to respond to website issues.</p>
<p>Starting next week, this website may be down intermittently for maintenance and migration. We hope to keep that downtime to a minimum.</p>
<p>Thanks for your patience and your passion for our games!</p>
<p>Catalyst Game Labs</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MechWarrior Online: Dev Blog 3 &#8211; Role Warfare (Cont.)</title>
		<link>http://www.battletech.com/2012/02/03/mechwarrior-online-dev-blog-3-role-warfare-cont/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-dev-blog-3-role-warfare-cont</link>
		<comments>http://www.battletech.com/2012/02/03/mechwarrior-online-dev-blog-3-role-warfare-cont/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:17:24 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=572</guid>
		<description><![CDATA[<p>Let’s dive right into some details! Everything listed here is more of a guideline to demonstrate the concepts. The final list of efficiencies and modules are still being examined.</p> <p><a href="http://mwomercs.com/news/2012/02/112-dev-blog-4-role-warfare-cont">The rest of the article can be read here.</a></p>]]></description>
			<content:encoded><![CDATA[<p>Let’s dive right into some details! Everything listed here is more of a guideline to demonstrate the concepts. The final list of efficiencies and modules are still being examined.</p>
<p><a href="http://mwomercs.com/news/2012/02/112-dev-blog-4-role-warfare-cont">The rest of the article can be read here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MechWarrior Online: Dev Blog 3 &#8211; Role Warfare</title>
		<link>http://www.battletech.com/2012/02/03/mechwarrior-online-dev-blog-3-role-warfare/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mechwarrior-online-dev-blog-3-role-warfare</link>
		<comments>http://www.battletech.com/2012/02/03/mechwarrior-online-dev-blog-3-role-warfare/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:16:33 +0000</pubDate>
		<dc:creator>ranbills</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.battletech.com/?p=571</guid>
		<description><![CDATA[<p>Role Warfare is a term used for applying in-game mechanics and features, which assist a player in optimizing the game for their style of gameplay.</p> <p><a href="http://mwomercs.com/news/2012/02/107-dev-blog-3-role-warfare">The rest of the article can be read here.</a></p>]]></description>
			<content:encoded><![CDATA[<p>Role Warfare is a term used for applying in-game mechanics and features, which assist a player in optimizing the game for their style of gameplay.</p>
<p><a href="http://mwomercs.com/news/2012/02/107-dev-blog-3-role-warfare">The rest of the article can be read here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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