BattleTech: 25 Years of Heavy Metal Mayhem. https://www.battletech.com Even Better than You Remember It. Sat, 19 May 2018 01:41:12 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.6 Previews! https://www.battletech.com/2018/05/18/previews/ Sat, 19 May 2018 01:41:12 +0000 https://www.battletech.com/?p=679 It’s Friday night! How about some previews?

We’ve told you that the two new box sets, the BattleTech Beginner Box and BattleTech: A Game of Armored Combat, will include punch-out ’Mechs and terrain.

Check out what they’ll look like right here!

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It’s Friday night! How about some previews?

We’ve told you that the two new box sets, the BattleTech Beginner Box and BattleTech: A Game of Armored Combat, will include punch-out ’Mechs and terrain.

Check out what they’ll look like right here!

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Harebrained Studios BattleTech Game Released https://www.battletech.com/2018/04/24/harebrained-studios-battletech-game-released/ Tue, 24 Apr 2018 14:52:31 +0000 https://www.battletech.com/?p=678 It’s a big day, as we welcome Harebrained Schemes’ BattleTech – Game to the family. If you’re new to the franchise, we make the original tabletop experience which that game is based on. We’ve assembled a primer that’s required reading for all new MechWarriors — check it out!

Or go to the forums to [...]]]> It’s a big day, as we welcome Harebrained Schemes’ BattleTech – Game to the family. If you’re new to the franchise, we make the original tabletop experience which that game is based on. We’ve assembled a primer that’s required reading for all new MechWarriors — check it out!

Or go to the forums to discuss the new game!

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Catalyst Game Labs Names Anthony Scroggins as BattleTech Art Director https://www.battletech.com/2018/03/29/catalyst-game-labs-names-anthony-scroggins-as-battletech-art-director/ Thu, 29 Mar 2018 12:14:51 +0000 http://www.battletech.com/?p=677 Lake Stevens, WA (March 26, 2018) – Catalyst Game Labs has appointed Anthony Scroggins to the position of Art Director for the BattleTech tabletop game, the company announced today.

Scroggins is a longtime contributor to the BattleTech tabletop property, and his fan-favorite artwork has defined the game’s look in recent years.

In addition to [...]]]> Lake Stevens, WA (March 26, 2018) – Catalyst Game Labs has appointed Anthony Scroggins to the position of Art Director for the BattleTech tabletop game, the company announced today.

Scroggins is a longtime contributor to the BattleTech tabletop property, and his fan-favorite artwork has defined the game’s look in recent years.

In addition to contributing cover art to key sourcebooks, Scroggins was instrumental in redefining and updating the look of the BattleMech miniatures included in the game’s upcoming new boxed sets.

“I’ve been a fan of BattleTech for a long time, and have greatly enjoyed working on the game and with the fans,” Scroggins said. “I’m looking forward to my run as art director, and hope to oversee lots of pretty artwork for the community to enjoy.”

Former BattleTech Art Director Brent Evans now serves as line developer for the game; he remains overall Art Director for Catalyst Game Labs’ full portfolio of products.

“As Catalyst continues to expand its game lines, this move will ensure BattleTech receives the attention it deserves,” Evans said. “Plus it marks a creative shift as new blood comes in to lend their vision to a resurgent BattleTech universe and product line.”

Scroggins’ first BattleTech freelance assignment came in 2011. Since then, he has provided illustrations and miniatures work for nearly two dozen BattleTech products and approximately 30 miniatures.

Scroggins’ newest work can be found in the upcoming BattleTech Beginner Box and BattleTech: A Game of Armored Combat boxed sets, due out in late summer.

BattleTech is produced by Catalyst Game Labs under license from The Topps Company, Inc.

To discuss this news, please click here.

Below: Anthony’s cover for the upcoming sourcebook Shattered Fortress. Check out more of Anthony’s art at his DeviantArt page here.

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Coming Releases Updated https://www.battletech.com/2018/03/19/coming-releases-updated/ Mon, 19 Mar 2018 12:11:21 +0000 http://www.battletech.com/?p=675 We’ve just made a major update and refresh to our Coming Releases page, including full details on the two upcoming box sets and much more!

Let us know what product you’re looking forward to the most, and discuss all the juicy details here.

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We’ve just made a major update and refresh to our Coming Releases page, including full details on the two upcoming box sets and much more!

Let us know what product you’re looking forward to the most, and discuss all the juicy details here.

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Alpha Strike Point Value System Open Beta https://www.battletech.com/2014/02/14/alpha-strike-point-value-system-open-beta/ Fri, 14 Feb 2014 23:18:28 +0000 http://www.battletech.com/?p=661

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play, re-scaled to the tactical level of “classic” [...]]]> BattleTech: Alpha Strike Point Value System Beta

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play, re-scaled to the tactical level of “classic” BattleTech.

An Alpha Strike Companion is in development for release later this year; check out the BattleBlog showcasing the in-progress outline for this book. And one of the key sections will be an all new Point Value system directly built for Alpha Strike game play. The community can participate directly in this play test by downloading the zip file (the description of the 3 files in the zip is found below), and then coming to the BattleTech forums to share their play testing comments!

Read Full Article.

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MechWarrior Online User Interface 2.0! https://www.battletech.com/2014/02/05/mechwarrior-online-user-interface-2-0/ Wed, 05 Feb 2014 20:16:56 +0000 http://www.battletech.com/?p=659 The day is upon us! UI 2.0 is here and it is glorious! Cue dramatic music! … Hold on just a minute.
Yes UI 2.0 is here and that is a good thing however It isn’t perfect. It almost wasn’t shipped today due to some issues we discovered at the last minute.

Read [...]]]> The day is upon us! UI 2.0 is here and it is glorious! Cue dramatic music! … Hold on just a minute.
Yes UI 2.0 is here and that is a good thing however It isn’t perfect. It almost wasn’t shipped today due to some issues we discovered at the last minute.

Read Full Article.

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BATTLEMASTER VARIANTS UNLEASHED https://www.battletech.com/2014/02/03/battlemaster-variants-unleashed/ Mon, 03 Feb 2014 20:16:04 +0000 http://www.battletech.com/?p=658 Release the BattleMaster! Now available in the ‘Mech lab for C-Bills and MC. This Assault ‘Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault ‘Mech.

Read Full [...]]]> Release the BattleMaster! Now available in the ‘Mech lab for C-Bills and MC. This Assault ‘Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault ‘Mech.

Read Full Article.

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MechWarrior Online BattleMech – Kintaro https://www.battletech.com/2013/08/01/mechwarrior-online-battlemech-kintaro/ Thu, 01 Aug 2013 20:54:34 +0000 http://www.battletech.com/?p=656 “You must hold this ridge, Chu-i. We have no reserves. Either they are stopped here, or they take the city.”

“It will be held, Sir.”

“There is no retreat either way, Chu-i. Make sure your soldiers understand this.”

“Of course, Sir.”

The comm fizzed out, and she went to address her warriors. Her warriors… where [...]]]> “You must hold this ridge, Chu-i. We have no reserves. Either they are stopped here, or they take the city.”

“It will be held, Sir.”

“There is no retreat either way, Chu-i. Make sure your soldiers understand this.”

“Of course, Sir.”

The comm fizzed out, and she went to address her warriors. Her warriors… where there had been over a hundred Mechs the day before, now there were twelve. She was the highest ranked, at Lieutanant, their Tai-sa (or Captain) having died that morning.”

Read Full Article.

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Alpha Strike PDF/Print Preorder On Sale July 29th https://www.battletech.com/2013/07/26/alpha-strike-pdfprint-preorder-on-sale-july-29th/ Fri, 26 Jul 2013 23:54:40 +0000 http://www.battletech.com/?p=655

We published Strategic Operations in 2009 (my head…really, already!). And as soon as the community got a look at the “Quick-Strike” section of the rules in the back, we’ve been asked all of that time when we’re going to publish a separate, complete rulebook. That allows players to experience the full measure of BattleTech [...]]]> AlphaStrikeBlog

We published Strategic Operations in 2009 (my head…really, already!). And as soon as the community got a look at the “Quick-Strike” section of the rules in the back, we’ve been asked all of that time when we’re going to publish a separate, complete rulebook. That allows players to experience the full measure of BattleTech via that system…and that time comes on Monday when the PDF/Print Preorders go on sale. [As usual, PDF will be available immediately, the book shipping once we receive it from the printer; mostly likely a September Street Date.]

Read Full Article

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MechWarrior Online: BattleMech 20: Victor https://www.battletech.com/2013/05/24/mechwarrior-online-battlemech-20-victor/ Fri, 24 May 2013 18:17:47 +0000 http://www.battletech.com/?p=650 “The roar of her jump jets fill her ears she lands on the side of the hill firing her gauss rifle at the distant Atlas. As it turned to fire back, she waits till just before it had her in his sights to trigger her jump jets. Twin PPC blasts hit the ground where she [...]]]> “The roar of her jump jets fill her ears she lands on the side of the hill firing her gauss rifle at the distant Atlas. As it turned to fire back, she waits till just before it had her in his sights to trigger her jump jets. Twin PPC blasts hit the ground where she was, followed by a gauss round, as her second gauss shot smacks into its side torso.

The fight continues for a solid minute, and her opponent is clearly not amused. As another flight of LRMs sails toward her, she lands her mech behind cover. Popping out on the other side, she lands with just enough of the Atlas in sight to fire off a round before moving again – and destroying the enemy Atlas’ left shoulder. The gauss rifle explods, turning the centre torso dark orange on her screen.”

Read Full Article.

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