“While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this new ‘Mech… She knew she sat astride Death-at-Range, but it still felt… odd.”
Continue Reading →Participants:
Dennis deKoning – Art Director
Matt Craig – Technical Director
Russ Bullock – President of Piranha Games
Bryan Ekman – Creative Director
Matt Newman – Production
Garth Erlam – Editor
Continue Reading →MechWarrior® Online™: First things first, give us a quick biography.
[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.
[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such […]
Continue Reading →Participants:
Matt Craig – Technical Director – Head of Engineering
Paul Inouye – Lead Designer – Game Systems and Presentation
David Bradley – Game Designer – Overseeing ‘Mech combat and BattleTech® Rules
Garth Erlam – Community Manager – Content Editor
Specific to the control interface, what devices other than keyboard and mouse has the game […]
Continue Reading →Historical: Liberation of Terra, Vol I PDF/Print Pre-order, and Warfare Kit & Tactical Kit Print Pre-orders are now available.
Continue Reading →Welcome fans to Mech Warfare month. This is the month you’ve all been waiting for where we finally spill the beans on the BattleMech combat systems and experience.
Continue Reading →Catalyst Game Labs announces Street Dates for Record Sheets: Prototypes, and Field Manual: 3058.
Continue Reading →Archives