BattleTech books are available through normal retail channels and the Catalyst Game Labs’ Store.

Stay informed about what’s new by checking out Latest Releases and Coming Releases.


To convey the universe and board game rules to the BattleTech community (as well as demonstrate how players can take that universe and integrate it into the game system), Catalyst Game Labs publishes several different lines of rulebooks, sourcebooks, Technical Readouts, and so on, described below.


Getting Started

If you’re new to the BattleTech board game, dive into the free Quick-Start Rules and Universe PDFs on the New To BattleTech page to get a quick taste of the universe and rules. The BattleTech: Beginner Box is the starting point for all the adventures to come, offering a great taste of BattleTech for a fantastic price. From there, upgrade to the BattleTech: A Game of Armored Combat boxed set, which adds more ‘Mechs, more battlefields, and more gameplay options.


Core Rulebooks

The current award-winning BattleTech core rulebooks expand upon the rules from the Beginner Box and A Game of Armored Combat, while taking a “kitchen sink” approach, meaning they provide a vast smorgasbord of rules and options from which each player group gets to decide what they’ll use each time they play.


Game Aids

Game Aids are player tools that fall outside of any other category, such as the A Time of War Gamemaster Screen.


Starterbooks

Once players have tried their hands at BattleTech, they can jump into the further excitement of the BattleTech universe through a Starterbook. Each Starterbook is completely self-contained, including the record sheets to play the additional ’Mechs provided in each volume.


Technical Readouts

The ultimate guidebooks to the weaponry and war machines of the 31st century, BattleTech technical readouts describe the BattleMechs, Combat Vehicles, Support Vehicles, aerospace fighters, DropShips, WarShips, infantry and more of the BattleTech universe. Each fully illustrated entry in these reference books contains complete BattleTech game statistics.

Pre-filled record sheets for the various units found in the technical readouts are published separately.


HexPacks

HexPacks are a flexible map system aid for the BattleTech board game. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the terrain to bring new excitement to each game they play! A booklet contains two ready-to-play scenarios, as well as optional rules for increasing your gaming fun.


Record Sheets

While players can use the blank record sheets found in the Introductory Box Set or TechManual to fill out any number of units, pre-filled record sheets (such as those found in the BattleTech Introductory Box Set) allow players to jump directly into the action.

Record Sheet books come in two flavors: a printed format that includes many of the more common units plus additional rules and scenarios, and a PDF format that contains an unabridged listing of all units without the additional information. Pre-filled PDF record sheet books can be purchased from the BattleShop.


Campaigns

The Campaign is a brand new style of book, expanding upon the Track system presented in the Starterbooks. Designed to comprehensively cover an Era, players can use a Campaign sourcebook to run games across a wide swatch of time. Whether selecting individually tracks for a given year or running a large campaign across multiple worlds and years, a Campaign sourcebooks provides a full toolbox for any player group to throw down a wide selection of exciting games on the table.


Era Reports

The Era Report series explores the most exciting past eras of the BattleTech universe. Designed to introduce new players to a part of BattleTech’s rich history (or, bring older players back for a fresh look at such periods), they provide an overview of the realms, major personas, and technologies that made these past eras remarkable, while incorporate both role-playing and battle campaign support for these time periods.


Historicals

The Historical series delves into the pivotal wars of the Inner Sphere’s thousand-year history, with important personalities, maps of individual attack waves and regiment listings, along with a campaign framework that allows players to enact every aspect of each of these important events.

From the War of 3039 to Reunification War, these sourcebooks allowing players to explore the stunning events of the historical wars that have shaped every faction to date.


Setting Sourcebooks

The free BattleTech Universe PDF provides a taste of the Great Houses of the Inner Sphere, while touching upon the other myriad factions such as The Clans, Periphery, and mercenaries. Each faction represents a fully fleshed-out star-spanning realm, with its own history, cultural identity, fighting style and so on.

The following sourcebooks expand those faction settings in various ways. From the Handbooks that provide an in-depth look at each faction’s history and culture, to Masters And Minions: The StarCorps Dossiers that provides an overview of the most influential personalities (along with a brief overview on the current state) of a given faction during the Jihad Era: each helps bring the universe alive, immersing players into the BattleTech gaming experience.


Plot Sourcebooks

BattleTech has always been a dynamic universe with progressing storylines that shake things up, uniting and shattering factions, developing characters into beloved (or despised) icons that wage a valiant struggle or die a glorious death. Such events breathe life not only into the fiction players read, but the games they play.

The current universe-shaking storyline that’s in its final stages is the Word of Blake’s Jihad, begun with the publication of Blake Ascending: A Jihad Plot Compilation.


Fiction

Fiction has always played a seminal part in developing and fleshing-out the BattleTech universe, from short fiction in sourcebooks, to full-length novels; nothing works as well to immerse a player into the war-torn 31st century. Catalyst Game Labs is releasing brand new fiction, while also starting to make available all previously published novels in epub format.


E-Publications

Beyond the printed rulebooks and source material for BattleTech, Catalyst is releasing numerous electronic publications that further expands the universe and rules in a myriad directions. These new, E-publication-only published products (from e-books to PDFs) offer a quick, easy fix for the MechWarrior jonsing for more of the 31st Century they crave.


Out-Of-Print Books

With almost thirty years of history, BattleTech has hundreds of rulebooks, sourcebooks, and scenario packs that are long out of print. While some of those books have updated versions currently in print, for long years most of that material simply was unobtainable. Now those books are once more available, in PDF format, for use by any player or gamemaster.

 

Drag&Drop Design

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BattleCorps Fiction Sampler

From the Succession Wars to the FedCom Civil War, this free PDF brings six short stories from the best of the BattleTech novelists — Michael Stackpole, Loren Coleman, Blaine Pardoe — while introducing readers to new authors making their mark. Regardless of how you enjoy your BattleTech, there’s a story here for you.

Universe Guide

Whether you’re driving a BattleMech on your computer console, tossing dice with the board game, or reading the latest fiction, the following free full-color, forty-eight page PDF book introduces players to the fascinating and stunning universe of BattleTech. Covering the history of the universe till the end of the FedCom Civil War Era, it also provides a snap-shot of the major factions, conveys details on how BattleMechs work and how elite MechWarriors pilot these metal titans in battle, wrapping up with a short technical readout review of twenty-four BattleMechs.

DARK AGE<br />(3081+)

Under the guidance of Devlin Stone, the Republic of the Sphere is born at the heart of the Inner Sphere following the Jihad. One of the more extensive periods of peace begins to break out as the 32nd century dawns. The factions, to one degree or another, embrace disarmament and the massive armies of the Succession Wars begin to fade. However, in 3132 eighty percent of interstellar communications collapses, throwing the universe into chaos. Wars almost immediately erupt and the factions begin rebuilding their armies.

JIHAD<br />(3068-3080)

Following the Federated Commonwealth Civil War, the leaders of the Great Houses meet and disband the new Star League, declaring it a sham. The pseudo-religious Word of Blake—a splinter group of ComStar, the protectors and controllers of interstellar communication—launch the Jihad: an interstellar war that will ultimately pit every faction against each other and even against themselves, as weapons of mass destruction are used for the first time in centuries while new and frightening technologies are likewise unleashed.

Drag&Drop Design

In voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur occaecat cupidatat non proident, in culpas officia deserunt.

BattleCorps Fiction Sampler

From the Succession Wars to the FedCom Civil War, this free PDF brings six short stories from the best of the BattleTech novelists — Michael Stackpole, Loren Coleman, Blaine Pardoe — while introducing readers to new authors making their mark. Regardless of how you enjoy your BattleTech, there’s a story here for you.

Universe Guide

Whether you’re driving a BattleMech on your computer console, tossing dice with the board game, or reading the latest fiction, the following free full-color, forty-eight page PDF book introduces players to the fascinating and stunning universe of BattleTech. Covering the history of the universe till the end of the FedCom Civil War Era, it also provides a snap-shot of the major factions, conveys details on how BattleMechs work and how elite MechWarriors pilot these metal titans in battle, wrapping up with a short technical readout review of twenty-four BattleMechs.

DARK AGE
(3081+)

Under the guidance of Devlin Stone, the Republic of the Sphere is born at the heart of the Inner Sphere following the Jihad. One of the more extensive periods of peace begins to break out as the 32nd century dawns. The factions, to one degree or another, embrace disarmament and the massive armies of the Succession Wars begin to fade. However, in 3132 eighty percent of interstellar communications collapses, throwing the universe into chaos. Wars almost immediately erupt and the factions begin rebuilding their armies.

JIHAD
(3068-3080)

Following the Federated Commonwealth Civil War, the leaders of the Great Houses meet and disband the new Star League, declaring it a sham. The pseudo-religious Word of Blake—a splinter group of ComStar, the protectors and controllers of interstellar communication—launch the Jihad: an interstellar war that will ultimately pit every faction against each other and even against themselves, as weapons of mass destruction are used for the first time in centuries while new and frightening technologies are likewise unleashed.

CIVIL WAR
(3062-3067)

The Clan threat is eventually lessened with the complete destruction of a Clan. With that massive external threat apparently neutralized, internal conflicts explode around the Inner Sphere. House Liao conquers its former Commonality, the St. Ives Compact; a rebellion of military units belonging to House Kurita sparks a war with their powerful border enemy, Clan Ghost Bear; the fabulously powerful Federated Commonwealth of House Steiner and House Davion collapses into five long years of bitter civil war.

CLAN INVASION
(3050-3061)

A mysterious invading force strikes the coreward region of the Inner Sphere. The invaders, called the Clans, are descendants of Kerensky’s SLDF troops, forged into a society dedicated to becoming the greatest fighting force in history. With vastly superior technology and warriors, the Clans conquer world after world. Eventually this outside threat will forge a new Star League, something hundreds of years of warfare failed to accomplish. In addition, the Clans will act as a catalyst for a technological renaissance.

SUCCESSION WARS
(2781-3049)

Every last member of First Lord Richard Cameron’s family is killed during a coup launched by Stefan Amaris. Following the thirteen-year war to unseat him, the rulers of each of the five Great Houses disband the Star League. General Aleksandr Kerensky departs with eighty percent of the Star League Defense Force beyond known space and the Inner Sphere collapses into centuries of warfare known as the Succession Wars that will eventually result in a massive loss of technology across most worlds.

STAR LEAGUE
(2005-2780)

Ian Cameron, ruler of the Terran Hegemony, concludes decades of tireless effort with the creation of the Star League, a political and military alliance between all Great Houses and the Hegemony. Star League armed forces immediately launch the Reunification War, forcing the Periphery realms to join. For the next two centuries, humanity experiences a golden age across the thousand light-years of human-occupied space known as the Inner Sphere. It also sees the creation of the most powerful military in human history.

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