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As most of you know, I wear a lot of different hats at Catalyst. On any given day I could be writing announcements, coordinating with licensees, laying out sellsheets, working on schedules, general Catalyst communications following up on a host of different subjects, developing “short” projects (i.e. things like the HexPacks, record sheet books, Cosmic […]

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STAR LEAGUE ERA YEAR

On March 9, 2012 By

Ever since I first picked up the Star League sourcebook over 20 years ago I’ve always wanted to explore this time period more fully. When I started working at FASA in the mid 90’s I was able to bring some of that dream to life when I wrote the Northwind Highlanders scenario pack, and was […]

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Magma Promotional HexTile

On February 27, 2012 By

Once I saw the final version, I just had to share it…though some may not use it all that often, it’s such a cool item to know you can throw on the table during some Tactical Operations rules play.

When Catalyst published HexPack: Cities and Roads, we published a “DropShip Promotional HexTile” […]

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The Warrior Trilogy. Wolves on the Border. The Clan Invasion. The FedCom Civil War. The Capellan Solution. MechWarrior: Dark Age. One of the things that makes BattleTech BattleTech is the long tradition of exciting novels that tell the story of the universe. Fiction at the cutting edge. Stories you can’t put down until you’ve blazed […]

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Obviously been a while since I updated this…apologies. Finally clearing out various projects and getting back to IOwork which means new blogs.

I previously touched upon the over-all development of Force Quality (now called Combat Effectiveness Rating) in this blog post and then a followed up with a blog post of some […]

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I love watching the continued development of the Master Unit List.

For those that have never heard of it before, the online Master Unit List (MUL) is a tool for players to quickly and easily sort through the thousands of units that populate the BattleTech game/universe when creating a force for a game, […]

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For those that haven’t read MechWarrior Online (MWO) Developer Interview 2: Randall Bills yet, I generate the tweets posted from MWO‘s ISN.

Several months back when Piranha Games spun up the announcement/launch of the MWO site, they posted two or three days of single in-universe tweets using ISN. I loved the idea and immediately […]

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Hey all,

I’ve been doing this on www.monstersinthesky.com for the Leviathans community and it’s been going over really well, so I thought I’d do the same thing here (not to mention the number of “photo or it didn’t happen” comments on twitter when ever I talk about a game I’m putting together).

[…]

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The feedback for the new site as been great and we continue to tweak and modify the site to help the community have the best possible experience. Don’t forget if you’ve feedback on the site, check out the thread; a lot of people have already commented and we’ve been addressing those comments appropriately, as […]

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Welcome to the new look for the site dedicated to the BattleTech board game!

Right out of the gate you’re going to see a lot of grease and grime smeared about still as we continue to work…not to mention many bays still completely empty (or housing the wrong ’Mechs!) in our new hangar. For […]

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