This winter Catalyst Game Labs will publish A Time of War: The BattleTech RPG.
It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.
What empire will you swear allegiance to: a warrior merchant of House Steiner; the honor-bound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?
Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?
How will YOU become a legend?
A Time of War is the fifth core rulebook in the line and is designed to mesh as completely as possible with the core rules for the BattleTech war game as described in Total Warfare and the rest of the core game series (including TechManual, Tactical Operations, Strategic Operations and even Interstellar Operations that will publish next year). The rules in A Time of War may thus be applied to the Total Warfare tabletop game with minimal disruption to the game play experience of either system.
To further excite the community over this much anticipated release, the A Time of War Quick-Start Rules are now available.