The following product has a Street Date of SEPTEMBER 29th, 2010:
SIXTH WORLD ALMANAC ($44.99)
What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo?
The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most detailed timeline in Shadowrun’s history and write-ups of nearly forty major nations, this book immerses players and gamemasters in the Sixth World deeper than they have ever been.
The Almanac is full of Shadowrun firsts, including the first-ever full-color map of the entire Sixth World and new fiction covering historic eras that have never been detailed in past sourcebooks. Open the Almanac and fall into the Sixth World—let the art, the maps, and the writing bring you more completely into one of the most exciting, enduring role-playing settings of all time!
The following products have a Street Date of OCTOBER 13th, 2010:
Technical Readout: 3085 ($39.99)
In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the end of the Jihad, the survivors are rebuilding their shattered armies, introducing new machines to replace those whose factories ceased to exist in the fires of the Jihad.
BattleTech Technical Readout: 3085 gives a detailed look at the machines introduced during the waning days of the Jihad and into the founding days of Devlin Stone’s Republic of the Sphere. This book includes the latest ‘Mechs, battle armor, aerospace and vehicles as well as new late-Jihad support vehicles. In addition, this sourcebook heralds the long-awaited update of Technical Readout: Project Phoenix, featuring brand-new art and additional variants. Conventional infantry make their Technical Readout debut with fifty-six individual infantry formations from classic foot infantry to xeno-planetary soldiers. And finally, after more than twenty years of silence, Land-Air BattleMechs explode back into a Technical Readout with a look at the original four LAMs and their Star League history.
Record Sheets: 3085 ($9.99)
You’ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those ’Mechs, vehicles, conventional infantry and Land-Air BattleMechs on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record Sheets: 3085 contains 71 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than twenty vehicle and conventional infantry sheets bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section provides a sneak peak of all the advanced rules options provided in Tactical Operations. Finally, Land-Air BattleMech Quick-Start Rules allow players to instantly field the three record sheets for these unique, Star League-era units.