For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.
Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky’s children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.
Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.
Era Report: 3052 PDF (Buy From BattleShop)
Era Report: 3052 PDF (Buy From DriveThru)
Or pre-order the Book & PDF combo (Buy From BattleShop)
Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the newborn Republic of the Sphere, Ilyana Lamenkov and her lance of fresh young MechWarriors must earn their stripes on the war-torn world of Schedar. Do these green recruits have what it takes to become heroes of the Republic, or will they fail their realm and simply vanish into obscurity?
Lamenkov’s Liability describes a lance of notable MechWarriors from the nascent Republic of the Sphere, highlighting their warriors, their machines, and their abilities both on and off the battlefields of the late 31st century. This Lance Pack dossier file provides players with the background and descriptions of all four members of the Liability lance and a micro-campaign based on their exploits, complete with character and BattleMech record sheets suitable for play with Total Warfare and A Time of War: The BattleTech RPG.
A perfect companion to Iron Wind Metals’ Lance Pack: 3085.
Lamekov’s Liability PDF (Buy From BattleShop)
Lamekov’s Liability PDF (Buy From DriveThru)
Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Surviving the Jihad by his wits and his will, Salazar Tsakalotos has become one such warrior, a lone wolf who sells his services to the highest bidder. His latest contract could send him into battle against Devlin Stone’s newly forged Republic of the Sphere, but will it be his greatest triumph, or the end of a legend?
Salazar Tsakalotos is one of many warriors who have emerged from the fires of war to join the ranks of the notable elite, forging his reputation and his destiny with the aid of his custom Thunderbolt. This dossier file provides players with the background and description of one of the BattleTech universe’s upcoming elite, complete with character and BattleMech record sheets suitable for play with Total Warfare and A Time of War: The BattleTech RPG. Bring Salazar into the battles of Lamenkov’s Liability for an even more legendary performance, or simply employ him in your own games as a valued ally—or a deadly foe.
Salazar Tsakalotos PDF (Buy From BattleShop)
Salazar Tsakalotos PDF (Buy From DriveThru)
TOTAL WARFARE (CORRECTED PRINTING)
Total Warfare is heading back to reprint again. A great time to incorporate the latest known errata, a corrected PDF is now available (if you previously purchased the Total Warfare PDF, you should be receiving an e-mail shortly for a free download of the updated PDF). If you’ve not picked up the Total Warfare PDF, now’s a great time!
Total Warfare PDF (Buy From BattleShop)
Total Warfare PDF (Buy From DriveThru)
BATTLETECH: HOW THE CORE RULEBOOKS WORK
With Total Warfare heading back for another printing and the fifth core rulebook available this month in print (A Time of Warfare: The BattleTech RPG), it felt like the appropriate time to generate a Primer that would allow new and old players alike to get an idea of all the core rulebooks have to offer before diving in.
The current award-winning BattleTech core rulebooks take a “kitchen sink” approach, meaning they provide a vast smorgasbord of rules and options from which each player group gets to decide what they’ll use each time they play. However, even though each rulebook (and by extension, the rules it contains) has been made as easy as possible to plug into existing games, the sheer depth and scope can be intimidating.
The following Primer is designed to quickly and easily walk you through everything the BattleTech game system has to offer and how each core rulebook can be of interest to your gaming group. (Much of this information is found in various sources, but is compiled here for ease of reference.)
BattleTech Core Rulebook Primer PDF (Download Free From BattleShop)
BattleTech Core Rulebook Primer PDF (Download Free From DriveThru)