For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars. The end of the initial Clan invasion and the new renaissance of military technologies leads the leaders of the Successor States to seek advantage against each other. The ever-present specter of the Clans urges desperation to end old feuds to make space for new ones. And the Truce of Tukayyid holds the Clans in check, but does nothing to ease the cultural pressures on both sides of the border.
Era Report: 3062 describes the state of the Inner Sphere and the Clans at a divisive period in BattleTech history: the latter years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical period in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.
Era Report: 3062 (Buy From BattleShop)
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In the waning years of the Third Succession War, Takashi Kurita moved to take Mallory’s World from House Davion’s Federated Suns. Taking advantage of Davion’s preparations elsewhere, the Coordinator dispatched several regiments only to be thwarted by First Prince Ian Davion. Though the First Prince met his death at the hands of Yorinaga Kurita, the DCMS ultimately failed the Coordinator.
Three years later, House Kurita tried again. In one of the most legendary battles in BattleTech history, Yorinaga Kurita faced mercenary commander Morgan Kell. When it was over, a deadly rivalry had been born that would shape the destinies of men and nations.
Historical Turning Points: Mallory’s World takes events from the Third Succession War and expands them using the phenomenally successful Turning Points PDF exclusive format. Return to an earlier time in BattleTech history, when centuries of Succession Wars have honed an animosity to a razor’s edge between the Great Houses of Davion and Kurita!
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even create their own scenarios. This PDF exclusive includes a detailed map of the planet of Mallory’s World, a rundown of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.
Historical Turning Points: Mallory’s World (Buy From BattleShop)
Historical Turning Points: Mallory’s World (Buy From DriveThruRPG)
Possessing precious secret information that will lead them down the Exodus Road, the Inner Sphere Successor States can now meet the Clans on their own terms … and behind enemy lines. The Herculean task of amassing enough power means re-establishing the legendary Star League – a union of the Successor States and their BattleMechs led by Victor Steiner-Davion.
But with the deadly game of politics making the Successor Lords wary of alliance, and Victor’s Machiavellian sister, Katrina Steiner, hatching more vicious plots to further her own agendas, the war against the Clans may only be a distraction from the real danger…
Grave Covenant (Buy From BattleShop)
Grave Covenant (Buy From DrivethruRPG)
Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.
They find more than they bargained for. Their assignment: Garrison duty on Wolcott — a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor.
Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory.
The pay is good. The advance is unbelievable. But they have to live long enough to spend it.
D.R.T. (Buy From BattleShop)
D.R.T. (Buy From DriveThruRPG)
Note: The novels will be available at amazon.com shortly.