The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come… but for how long?
Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.
Technical Readout: Prototypes (Buy From BattleShop)
Technical Readout: Prototypes (Buy From DriveThruRPG)
As Technical Readout: Prototypes includes Quirks rules for each design, taken from Strategic Operations, it’s a perfect opportunity to release the completely updated/corrected Second Printing PDF (the book is currently at the printers) of this award-winning rulebook, now on-sale for only $10 for a limited time! (As usual, anyone that previously purchased this PDF will be sent an email notification to download the corrected version.)
Forces In System
Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to come.
Strategic Operations is the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. It includes new aerospace movement, combat and advanced aerospace unit construction rules, as well as comprehensive maintenance, salvage, repair and customization rules. Finally, a complete game system–BattleForce–allows players to use their existing miniatures and mapsheets to play quick, fast-paced BattleTech games, from companies to battalions and even regiments.
Strategic Operations (Buy From BattleShop)
Strategic Operations (Buy From DriveThruRPG)
The following additional pre-orders/PDFs went on sale a week ago, but due to crew at Origins Game Fair, were not officially announced at that time.
In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds mankind now called home. Shortly thereafter, to seal their alliance, they turned against the various independent realms of the Periphery. Over the next twenty years, the so-called Reunification War would rage, claiming more lives than the savagery of the Age of War before it, all to realize House Cameron’s dream of a united humanity—at any cost.
Historical: Reunification War describes the first grand military campaign of the newborn Star League against the collected realms of the Periphery. Covering each of the four major campaign theaters in detail, this book provides a hard look at the formative years of the first Star League, and the fateful decisions that led them to usher in a new Golden Age for mankind by unleashing their armies against its most far-flung worlds.
Historical: Reunification War (Buy From BattleShop)
Historical: Reunification War (Buy From DriveThruRPG)
Bred For War
Along with the throne of the Federated Commonwealth, Prince Victor Steiner-Davion inherited a number of problems. Foremost among them is the Clans’ threat to the peace of the Inner Sphere—and a treacherous sister who wants to supplant him. The expected demise of Joshua Marik—heir to the Free Worlds League, whose very presence maintained peace—also endangers harmony. Victor’s idea is to use a double for Joshua, a deception that will prevent war.
But secret duplicity is hard to maintain, and war erupts anyway, splitting the Inner Sphere and leaving the Federated Commonwealth defenseless. And when Victor thinks things can get no worse, word comes that the Clans, once again, have brought war to the Inner Sphere…
Bred For War (Buy From BattleShop)
Bred For War (Buy From DriveThruRPG)
By Blood Betrayed
Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps, Able’s Aces… and paid with his life. Now, Harley’s father wants him to join the fight—and learn what happened to his brother.
What he learns is that the Aces are in turmoil. His instructor—tough-as-nails Lieutenant Livia Hawke—also happens to be his brother’s ex-lover. Rumors of suspected payoffs and setups are commonplace. And the entire unit is in danger of being disbanded.
Then pirates launch a devastating raid on the Rim Collection’s resources, sparking an all-out fight that will put the Aces in the thick of battle—and reveal to Harley that there are worse things in war the death…
By Blood Betrayed (Buy From BattleShop)
By Blood Betrayed (Buy From DriveThruRPG)
The novels are also available on amazon.com.