MechWarrior® Online™: First things first, give us a quick biography.
[THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago.
[EVAN HALIM] I’ve been a character artist in the game industry for about 7 years. Started my career as a character artist at Electronic Arts, working on sports title such as FIFA and NHL. Joined PGI in 2008 and worked on much more exciting title such as Transformers: Revenge of the fallen, Duke Nukem Forever, and now Mechwarrior: Online. So I have experience working on a variety of different types of characters from humans, to robots, and creatures.
[ENRIQUE BARAHONA RAMOS] I’ve been working in the games industry for nearly 12 years now, first as character concept artist, then as character modeler, etc., until I started specializing in animation. I’m currently Senior Animator at Piranha Games.