It’s time to celebrate as BattleTech marks 35 years of heavy metal mayhem in 2019!
We’re kicking off a year of celebration next Wednesday, January 23 to thank our longtime fans and set the stage for the future. Here’s a preview of what we’ve got in store—check back next Wednesday for full links to all […]Continue Reading →
As mentioned in last week’s blog post, I’m working on rules for generating an over-all value for each force that’ll impact morale, fatigue and so on. Forum posters at www.classicbattletech.com rightly pointed out that I shouldn’t be changing terminology between books and suggested and excellent new term: Combat Effectiveness Rating.
As mentioned, while […]Continue Reading →
For simplicity’s sake (and the fact that to really get into the full depth of how it works you need the “Building A Force Rules”), in Strategic Operations the Force Quality is how good the unit is (Elite/Veteran/Regular/Green). Then you’ve got the Equipment Rating directly determining Force Loyalty. And both of those then determining how […]Continue Reading →
As I mentioned in last week’s blog, part of the work on Interstellar Operations has simply been laying a massive foundation. A lot of discussion, a lot of paper work, a lot of trial and error of some different basic, core mechanics of how to make various things work…pretty sure we’ve generated and tossed aside […]Continue Reading →
No matter how you look at it, Interstellar Operations is one intimidating book. And yet for a huge swath of the community it is one of the most anticipated of books.
Because of those two aspects, there’s a chance that IO might not be all that players want. Now obviously it’s going to be impossible […]Continue Reading →
For those following my blog posts over time concerning the new line of BattleTech rulebooks, Interstellar Operations in many ways remains not only the most ambitious rulebook I’ve ever tackled to date (which is saying something after TO/SO), but also the most daunting. [For those that haven’t been following and are wondering what IO will […]Continue Reading →
Without a doubt, covers are one of my favorite parts of all that I do.
From the first time I saw Michael Whelan’s White Dragon cover, to the first time I walked into a hobby store (old Desert Hobbies in Tempe, AZ at McClintock and Price) and saw the Warhammer on that bright, flame-orange background […]Continue Reading →
I like to think of logos (whether flags, crests, insignias, and so on) as the unsung heroes of art within the BattleTech books. They usually don’t blow people away, nor get them excitedly discussing this or that scene, and so forth. However, from the start BattleTech made heavy use of insignias to help accentuate the […]Continue Reading →
I have to admit, if I had to generate a blog post on the scale of Parts 1 and 2, I’d cry uncle today (been grinding out the migration of data for a new site the last week and I’m beat).
Luckily, there isn’t a pile of art notes when it comes to the various […]Continue Reading →
Color art notes often hold a special place with me. Not that B&W illustrations aren’t wonderful…a well-crafted line illustrations can be incredibly powerful and dynamic. However, we don’t get to do a lot of color illustrations in BattleTech. And when we do, such as covers, it almost always must orient around the central theme of […]Continue Reading →