For those that might have missed it the first time, the Open Beta Test for Interstellar Operations is underway! (Check out the first blog post surrounding this long-awaited rulebook.)
Now comes what might be one of the most anticipated aspects of this rulebook: Creating A Force (and the companion section, which will be out […]
Continue Reading →There’s been a lot of different discussions over the tidbits of released information concerning the possibility of a streamlined Quick-Strike Box Set, a time jump to 3250, and more. I felt it appropriate to weigh in on this subject and try and provide some much needed context.
The first question everyone is asking: “Are there […]
Continue Reading →It’s been a long, long haul to get here…and there’s still a ton of work to do on this project…however, we’ve hit a new, huge milestone today…the Open Beta Test for Interstellar Operations begins today!
I’ve added an “Interstellar Operations Open Beta Test” section to the downloads page. Copying and pasting that text here to […]
Continue Reading →Last year for Origins and Gen Con Catalyst experimented with some BattleTech dice. Just basic colors for the five Houses and ComStar, with the BattleMaster bust as the “6” face.
They did well enough that we wanted to up the ante and try for the first unique faction dice in ages and ages. So we […]
Continue Reading →I’m sure that’s on most player’s minds…been weighing mine down for a long time. I’ve said for a ages that this would be the most difficult of all the books…and it absolutely is.
However, let’s be honest…if I could’ve worked on just this book it’d be published by now. But my days are split among […]
Continue Reading →It’s amusing to me that if this book ends up ballooning and I’m forced to split it (I’ve already seen over-and-under bets on if that’s going to happen), that one of the section that’s furthest along, the Alternate Eras Rules, would most likely be split off into its own volume.
Yet we’re aways yet […]
Continue Reading →There are absolutely times when Herb and I take a look at the Core Rulebook line and shrink back at the shear magnitude of all we’ve wrought. And as I’m diving into IO and working hard to successfully cap-off the previous 5 books as thoroughly as possible, I’m quelling a little at the scope of […]
Continue Reading →Last time I talked about the various base stats that help define the BattleTech play aesthetic, and how we’re working to keep all of them relevant. This is particularly important/difficult as you scale up, especially at the 250k hex size of Planetary Assault (PA).
Here’s an excerpt from the current draft of rules for resolving […]
Continue Reading →We’ve locked Randall in a sensory deprivation chamber as punishment for not working on Interstellar Operations sooner. As a result, I’m taking over posting duties for the day and thought I’d share one of the projects we’re working on in the lab. Check out this Table of Contents preview…
And before you ask, no, we’re […]
Continue Reading →I believe I’ve mentioned this before, but we’ve had an internal “IO Base Stats & Scales” document that’s been kicked for literally years at this point. It’s evolved massively over that time, with already a dozen different paths trod, discarded and backtracked. And I don’t doubt before we’re done we’ll discard another dozen different concepts […]
Continue Reading →New BattleTech