Posts by: ranbills

The PDF/Print Pre-Order for Total Chaos and Weapon’s Free are now available.

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“Singapore-based Personae Studios knows that it’s been a while since anyone’s played a decent MechWarrior game. They’ve got the exclusive rights to any mobile MechWarrior games from here on out, and they’re using it to great effect with an upcoming iOS real-time strategy game that holds true to the MechWarrior universe.”

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“Whump. Whump. Whump.

Missile Lock Achieved.

The enemy Catapult, far in the distance, has no idea. As it moves to gain a better target on another ’Mech – twin LRM-10’s disgorged their missiles; two Large Lasers follow, dragging a trench of molten metal around the right side of the enemy. A second volley of LRM’s, […]

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“Boom Click-boom click-boom click-boom click-boom click

The Ultra AC-5 snickers as she tracks the Jenner in the distance; rounds impacting around, and on, the enemy ‘Mech. She could almost feel the enemy pilot shaking as each round impacted. Leaning forward as he approaches cover, her jump-jets arching her into the sky as the last AC-5 […]

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Catalyst Game Labs announces Era Report: 2750 PDF/Print Pre-order and Tactical Operations corrected reprint are now available.

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“She’s reached that state – where you know things are occuring but can not think about them. Even at 129 km/h, the world blurring around her, she is utterly focussed, nothing escapes her gaze. Even before she sees it she feels it – on the other side of that hill. Self-preservation trained out of her, […]

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McDoomswinger hated this place. His Awesome – The Shatterer – could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.

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Catalyst Game Labs announces The Wars of Reaving Supplement and Historical Turning Points: Luzerne PDFs are now available.

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MechWarrior® Online™: First things first – give us a quick auto-biography.

[DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical Entertainment, and Disney. I have always been interested in how the interface can influence and enhance the player’s experience. I find games offer […]

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As per usual, the features described in this blog are susceptible to change and are not necessarily final.

MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech, MechLab is very robust and has a lot of features that will […]

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